New Trismus Training Island

Welcome to New Trismus

New Trismus is an Island off the main coast of Aradoth which is a further training area for new players up to around level 10-15.

It is also the first major hub within the game and you will meet many other players of various levels.

You can leave (and return) at any time to one of the major cities on the main islands via a teleport gate located near to the town centre.

There are lots of quests available in New Trismus from the school trainers and other NPC’s, that will introduce some further adventure and crafting concepts.

New Bind Point

The first thing you should do upon entering a new area is find the nearest bind point. This is so that if you die or need to use recall, instead of respawning on the tutorial islands, you instead respawn in New Trismus.

Dragons and Bipeds enter New Trismus from different arrival pads.

From the arrival pad, turn to the East and follow the road into the centre of town.

From the arrival pad, turn to the North and head up the road into the centre of town.

A bind point will show as a structure with a beam of light shooting upwards into the sky.

  Move close to the bind point and select it with a left click.

Then right click the bind point and choose ‘Bind to Object’ (or type /bind into the chat bar and press enter).

If you check on the front page of your character screen you can see that your bind point has updated to ‘new trismus shrine’

You can only bind to one location at a time. If you bind to a new location the old bind point is overwritten.

Some player built structures also have their own bind points (such as guild houses). These can be useful if there is no community bind point nearby.

Now lets explore New Trismus town center.

Millicent the Consigner (45975 , 14739)

  A consigner is a special NPC that allows players to place items for sale to other players.

Consigners will charge a listing cost per item you consign (this is based on the price you list an item at).

Items will remain on a consigner (if unsold) for up to 2 weeks before they are returned to a players vault.

If another player buys one of your listed items on a consigner, then you will automatically receive the money the player paid, and, if online a notification of who purchased the item.

There are many consigners in the world. Some in main towns, and some specially built on a player’s plot/lair. All consigners are independent of each other and do not show items that have been listed on different consigners.

If you greet a consigner, he or she will go through some chat dialog about the functioning of a consigner and how to trade.

Select Milicent and click the Trade button on the actions window.

A trade filter will popup

  The trade filter allows you to define which types of items you want to view on the consigner.

This is useful as there may be thousands of items for sale and it makes it easier to find what you are looking for.

Consigners will only show about 2000 items at a time.

If there are more then you would need to use the ‘item types’ filters to look a specific type at a time.

Leave the filters blank for now and click on ‘Browse Items’.

The trade window will now appear.

It may take a few seconds to download the items that a consigner holds.

The main panel shows the items that other players have for sale and the quantity and prices.

If you hover your mouse over one of the items, then a tool tip window will appear with a description of the item.

Along the top of the trade window is a number of buttons that can be used to filter the results further.

Prices on consigners are set by players. Therefore items could be very cheap, or could be very expensive. As you play the game further you will become more familiar with the relative price of certain items.

If you set a price far to high, then it is highly likely that no one will purchase the item and it will be returned to your vault unsold (and you end up out of pocket from the charge to consign the items in the first place).

Buying from a consigner

To purchase an item you can either left click drag and drop onto the ‘items receiving’ panel, or double left click the item.

In this example I am going to purchase 1x Flame Essence for 10c.

I have added it to the ‘Items Receiving’ panel and my coin cost has been increased to 10c.

If I click on the ‘Approve’ button then the following will happen
– 10c will be deducted from my coinage
– 1x Flame Essence will be added to my inventory
– 1x Flame Essence will be deducted from the consigner
– If the selling player is online, they will be sent a sale notification.

If you do not have enough coinage, or your inventory is full, you will not be able to complete the purchase.

Consigners update sales and purchases in real time. So if you are looking at an item and it disappears, it is likely it has been purchased by another player.

Listing an item on a consigner

To add an item onto the consigner (to sell on your behalf), click on the tab at the top of the trade window for ‘Your Items’.

You can see that this tab shows you the contents of your inventory.

To add an item you can left click and drag the item onto the ‘Items Giving’ panel, or double left click the item.

In this example I am going to add 2x Wild Grulet Tusks onto the consigner.

As the Tusks do not currently have a price set, then the consigner prompts to set a price.

When you set a price on a consigner this is a price per single item. If you are listing a stack of 100 of the same item, then the price would be applied 100 times. You cannot set a total stack price. Also the higher the price of an item and the higher the stack amount, then the higher the consigner charge will be.

For this example I have set the price to 10c and then clicked ‘OK’

Next I am prompted about how many of the Tusks I want to trade.

For this example I have left it as 2 and then clicked ‘OK’

The 2x Wild Grulet Tusks now appear on the items giving panel.

Please note that the consigner is going to charge me 2c for loading these items onto her. This is (10c*2)*0.1 = 2c.

So I lose 2c for listing them, but I could potentially make 18c, (10c*2)-2c, if they sell.

If I click on ‘Approve’ then the following will happen
– 2c will be deducted from my coinage
– 2x Wild Grulet Tusks will be removed from my inventory
– 2x Wild Grulet Tusks will appear on the consigner showing myself as the seller @ 10c each

If you do not have enough coinage, or you have reached your limit of consignment slots (from your subscription type) then the trade will fail.

If someone purchases an item you have listed, then you receive a sale notification and the money in real time. If you are offline at the time, then you will receive the money but not a notification.

Player to Player Trades

Any player can start a trade with another player by selecting the player and then clicking on the trade button on the actions window.

The difference with player to player trades is that both sides of the trade both have to approve the trade.

Also if you set an item to a price then the other player is not automatically charged that amount. The buyer has to manually load the amount of coin to be given on their trade window.

If you approve your side of a trade and then the other player changes something, once they approve, the trade will come back to yourself to check and then approve again.

No money or items will move between players until both sides have successfully approved.

A player to player trade will fail if the receiving player does not have enough inventory space, or if one of the players clicks on cancel.

Geoff the Pawnbroker (45977 , 14740)

  A pawnbroker is an NPC that will buy unwanted items from a player.

Items are then resold by a pawnbroker at a premium price for a short amount of time.

Every hour a pawnbroker will clear down its items and reduce stacks of items it holds.

The downside of a pawnbroker is that the more of the same item you sell to him/her then the less coin will be paid out.

Pawnbrokers will cap purchases of items once they hold 3000 of a particular item in stock.

However pawnbrokers can be used as a means of generating quick coinage.

Find out the location of Tier 6 player built pawnbrokers. These pay out the most money out of all the other pawnbrokers.

Using a pawnbroker is exactly the same as using a consigner, except if you sell items to a pawnbroker, the price is fixed by the pawnbroker.

Select the pawnbroker and click on Trade from the actions window.

When the browse filter appears click on ‘Browse Items’ to continue.

You can see from the picture above that the pawnbroker already has some items for sale. Excluding the 999 Qty items these have been sold to the pawnbroker by other players.

Pawnbroker prices are not indicative of the general prices items should be sold to other at. They are merely a means of generating coin.

Selling to a pawnbroker

Click on the ‘Your Items’ tab. This will show you the contents of your inventory.

For this example I am going to sell the Undamaged Brown Spider Eye x4 and Undamaged Tiny Grass Beetle Carapace x4 to the pawnbroker.

Left Click and drag drop both items to the ‘Items Giving’ panel.

Agree adding all 4 of each to the trade.

The items are added to the ‘Items Giving’ panel.

The pawnbroker has automatically priced them and is offering me 54c in total.

If you try to sell an item to a pawnbroker that already has a price set, the pawnbroker will overwrite the price and set its own price.

If I click on ‘Approve’ then the following will happen
– 54c will be added to my coinage
– 4x Undamaged Brown Spider Eyes will be removed from my inventory
– 4x Undamaged Tiny Grass Beetle Carapaces will be removed from my inventory
– 4x Undamaged Brown Spider Eyes will be added to the pawnbroker
– 4x Undamaged Tiny Grass Beetle Carapaces will be added to the pawnbroker

Click on ‘Approve’ and then click on the ‘Their Items’ tab

The 2 items I have just sold have been re listed on the pawnbroker, but he has raised his price on them significantly.

Imperial Spell Vendor (46003 , 14667)

  The Imperial Spell Vendor is an NPC who sells certain Tier 1 spells.

These spells are all untechniqued and cost a premium price.

Don’t use the Imperial Spell Vendor unless there is no other choice. He is designed as a money sink.

It is much easier (and cheaper) to buy spells via a consigner or directly from another player.

You could if you chose to, acquire the formulas necessary to make the spells and craft them yourself.

Vault keeper (46017 , 14729)

  A Vault keeper allows a player to access the contents of their vault.

Every character has their own private vault which no one else can access.

A vault can be used to store items that you don’t need to hold in your inventory (such as spare tools, armor, weapons).

You can view your vault while not near a vault keeper, but you can only move items in and out while in range of a vault keeper.

To access your vault press V.

  A players vault has a bulk limit and an item limit.

Once you reach this limit you cannot add any items to a vault, only take them out.

Vault keepers, if greeted, may offer quests to upgrade your vaults capacity normally at a cost in coinage.

To add an item to your vault, left click and drag from your inventory onto the vault window.

To remove an item from your vault, left click and drag from your vault onto your inventory window.

If you have an item that is attuned (bound to character) it can be placed into your vault.

If you logout or crash with your vault window open it can get stuck (no items load inside it).

To fix this, close your vault window, move out of range of the vault keeper and then do a relog.

Officer Frelic, Military Surplus Vendor (46030 , 14716)

  Frelic sells a selection of Tier 1 refurbished weapons and armors for Bipeds.

These items are not as strong as normal crafted Tier 1 equipment, but can be used as a stop gap until you are able to acquire the proper equipment.

Unfortunately there is no Military Surplus Vendor for dragons.

Rhagool the Oddities Broker (46025 , 14725)

  Rhagool is an NPC who operates similar to a pawnbroker and will buy ‘junk loot’ items for cash.

The majority of monsters will drop loot items which have no use apart from selling to an Oddities broker for coin.

Trainers and Quests

There are a number of adventure and craft trainers spread out over New Trismus.

Some are in the town itself, some are out in the field near the resource fields.

To switch between schools or to join a new school then locate the trainer and greet them.

The trainers on New Trismus will also have some quests that you can complete.


Sergeant Gaedin Warrior Trainer
46002 , 14741
Acolyte Miry Cleric Trainer
46005 , 14733
Ulaven the Mage Mage Trainer
46034 , 14681
Sadie Scout Trainer
46015 , 14674

Craft Trainers

Johald Outfitter Trainer
45977 , 14391
Erelald Scholar Trainer
45769 , 14298
Gaeta Miner Trainer
45708 , 14158
Reffis Ironforge Jeweler Trainer
45704 , 14144
Elenna Gatherer Trainer
45513 , 14495
Guran Blacksmith Trainer
45637 , 14776

If you start a trade with any of the craft trainers you will see a selection of formulas for sale that is relevant to their school.


Avariatius Dragon Adventurer
45942 , 14532
Kerian Dragon Crafter
46084 , 14516

The Dragon trainers offer quests that alternate between the two trainers that teach more detailed aspects of crafting and adventure.

There are also some other NPC’s that have quests to offer.

Some NPC’s may have an orange sign above their head indicating they have a quest (and sometimes not).

The best advice to offer is to greet any new NPC’s you come across as they may have a hidden quest.


As you complete quests and meet other members of the community you may wish to team up.

This is known as ‘grouping’.

Once grouped the players are joined together in a temporary team to which people can leave or join at any time.

Groups could be used for adventuring, joint crafting projects or as another means of communication.

While a player is grouped they can use the group chat channel to send messages to other players within the group.

Adventuring Group

While players are grouped they gain the advantage of any area buffs/heals that members may be able to cast.

Additionally using a group can be useful to take down stronger monsters that would not normally be possible solo.

XP from monster kills is shared to all group members that are in range during the duration of the combat. The XP received is split depending on a players rating with the biggest share going to the highest rated player. Also players gain bonus XP from being a member of a group.

Groups are especially useful for support based schools (such as Healer) where teaming up with a damage dealing player would speed up leveling.

A player’s adventure rating determines XP received from a monster kill. If a group member has a rating that is significantly higher than that of the monster then XP received will be reduced or may be zero. For example a Rating 100 player would receive zero XP for killing a rating 10 monster.

You do not have to group with other players if you do not wish to. It is possible to play Istaria as a solo character, however this route may take longer.

Crafting Group

Using a group for crafting can be useful as you have a means of communicating with the other members while working on a project (for example building a guild house).

Craft XP is not shared while grouped. However while grouped you have the ability to locate group members via directional arrows and the map window. Additionally you can coordinate activities using the group chat channel.

Creating a Group Tab

Before we make a group we need to create a chat tab specifically for the group chat channel.

There are 2 steps to creating a group tab

  1. Create a new tab
  2. Deselect all option except ‘group’
  On your chat window click on the plus button to create a new chat tab


Once the new tab has been created, the chat options window automatically appears. On this screen deselect all options except group. Then click the okay button.

The new tab will now have the name of group and all group chat will be displayed and all messages typed into that channel will go to group only

Creating a new group

Any player can create a group.

  If the person you want to group with is in front of you then you can right click their character on screen and choose ‘Invite playername to Group’.

If the person is not in your current area then you can type the command ‘/gi playername’.

Either way the player is then sent a group invite.

If the other person accepts the group invite then the Group window is opened and both players added.

  To add more group members then you can repeat the invite process until you reach 10 members.

As a default, only the group creator has group leader control (shown as green). This means only they can invite/promote/kick until they promote other group members.

Typically in most groups every member will be promoted to a group leader. To do this right click the group member and choose ‘Promote playername to Group Leader’.

leave a group you can right click and choose ‘Leave Group’ or click on the leave group icon on the window

You can only be a member of one group at a time. If you accept an invite from a different group, then you will switch into the new group and leave the old group.


A guild is a player created organization of individuals who may have common goals and would eventually like to become friends.

Some guilds may have been in existence for several years, some maybe more recent.

In order to join an already existing guild, a player needs to be invited by someone within the guild that has a sufficient rank to invite new members.

To create a new guild, you can do so from within the guild window for a cost of 1s (Press U to open the window).

The advantages of joining a guild may vary on how a specific guild operates.

In practise a guild may offer some of the following.

  • Help and support from members
  • Role play / Events
  • Access to guild resources (such as formulas, resources, techniques)
  • Access to guild plots (guildhalls, silos etc.)
  • Access to specific crafters

Guilds also have a rank and points system, however their setup and awarding is dependant on each individual guild.

Take your time before you choose a guild, every guild is different and how one guild operates may not fit what you are looking for. For example if you join a guild where the bulk of the members are in a different time zone to yourself then you may find yourself without many guild members online during the time that you play.

Additionally, some guilds do not recruit new players straightaway. They may have requirements to join or ask to get to know a player before they choose to invite someone.

Creating a Guild Tab

There are 2 steps to creating a guild tab

  1. Create a new tab
  2. Deselect all option except ‘guild’
  On your chat window click on the plus button to create a new chat tab


Once the new tab has been created, the chat options window automatically appears. On this screen deselect all options except guild. Then click the okay button.

The new tab will now have the name of group and all guild chat will be displayed and all messages typed into that channel will go to guild only

Upgrading equipment

Now that you have arrived into the main world of Istaria and left the tutorial areas you can look at obtaining better equipment.

As a biped the following can be upgraded

  • Armor (Metal, Cloth or Hide every 10 levels starting from level 1)
  • Weapon (Every 5 levels a new weapon is available, starting from level 1)
  • Tools (The refurbished or training tools can be upgraded to the proper tier 1 tools that cap at 250 skill)
  • Jewelry (Rings, Necklace, Earrings, starts from level 1)
  • Backpack (The starting backpack can be upgraded straightaway to a Rough Leather Backpack)
  • Cargo Armor (Special cloth armor that increases carrying capacity, starts from level 6 craft)
  • Bags/Satchels (Increase carrying capacity, starts from level 5)
  • Cargo Disc (Portable storage that follows you about – Geoff the Pawnbroker offers a quest for a starter cargo disc)

As a dragon the following can be upgraded

  • Scales (New scaleslots open every 10 levels, the dragon quests in New Trismus will provide better scales to use)
  • Claw (The dragon quests in New Trismus will provide a better claw to use)
  • Scale pack (The starting scale pack can be upgraded straightaway to a Sandstone Scale pack)
  • Cargo Disc (Portable storage that follows you about, starts from craft 5. Dragons can use biped cargo discs)

Depending on whether you have joined a magical school or not, you can also upgrade some of your spells straightaway.

How to acquire better equipment?

There are several ways to obtain better equipment

  • Purchase off a consigner
  • Purchase formulas from a trainer and make the equipment yourself
  • Loot formulas from monsters and make the equipment yourself (Not every monster will drop formulas or techniques as loot)
  • Ask other players directly to make
  • Ask in the chat channels for someone to make (New Player or Marketplace chat are useful for this)
  • Join a guild

If another player makes an item for yourself then you may have to pay a coin cost (or similar) in exchange for the crafted items. Sometimes veteran players may make beginner equipment for free if you provide the resources required.


Techniques are special recipes that allow you to customise products that are crafted. Typically techniques can be applied to equipment and some non-stackable resources. Only certain techniques can be applied to a particular piece of equipment.

Techniques can be broken down into the following categories.

  • Adventure (Adventure skill bonuses, damage output modifiers)
  • Craft (Craft skill bonuses)
  • Defense (Defensive skill bonuses)
  • Dye (Color changes to a piece of equipment)
  • Statistic (Main statistic bonuses)
  • Socketing (Adding a special socket that allows a crystal to be fitted)
  • Spell (Spell modifiers)

For level 1-39, only 1 technique can be applied to a single piece. From 40-79 this increases to 2. From 80+ this increases to 3 per single piece.

Techniques are normally applied during the item creation process (although some can be applied afterwards as a kit).

To be able to use a technique it must first be scribed into your knowledge book (similar to a formula).

Some techniques can be purchased from special NPC’s called quartermasters, or from loot drops from certain monsters.

Each technique when used will require special resources known as technique components. These are commonly loot items dropped by certain monsters.

Example – Bronze Mining Pick

In the example above you can see that techniques that can be added to a Bronze Mining Pick are shown in the top panel in the middle of the window.

When you select and add a specific technique, it moves to the panel below and the techniques requirements are added to the resources list at the bottom of the window (see below).

Please note that when you add a technique to an item, the optimal skill required to create the item is increased.

The created Bronze Mining Pick now has a +4 bonus to the Mining skill. This makes it better than an unteched Bronze Mining Pick and therefore worth more in coin value and a much better tool to use while mining metal ores.

Death Points and Death Penalty

Once you hit level 10 adventure, every time you die you will receive a death point.

The first death point you gain is free (does not apply a penalty), however after 2 or more death points, then a death penalty is applied.

A death penalty is a percentage reduction across statistics and skills for a short period of time. The length of the death penalty starts are 5 minutes and increases the more times you die (and gain death points). The more death points you gain then the longer the death penalty and the worse the percentage against statistics and skills will be.

Special food items can be crafted and eaten to reduce the length of time remaining on a death point.

It is not possible to reduce a death penalty directly. Death points will naturally expire after several hours (they will reduce while you are not logged in as well).

Special buildings called Taverns give a bonus to the effects of food. A small tavern applies a 1.5x bonus, a medium tavern is a 2x bonus, and a large tavern is a 3x bonus.

Find the location of the Large Taverns on the shard that you play on. Taverns are essential if you level adventure.

Where to next?

After New Trismus the next place to travel to is the Island of Lesser Aradoth.

Lesser Aradoth has the towns of Kion, Sslanis and Parsinia as well as a bridge to the mainland.

In Kion and Sslanis there are trophy hunter quests and town marshal quests that can be completed for extra XP and coin.

Parsinia is the home of some of the building craft school trainers.

There are also many other quests on the Lesser Aradoth itself.

Please note you can travel to any unattuned destination at any time. Just be aware that once you leave the safety of a town you may find yourself in areas with high level monsters.

For a Dragon you should visit Gerix in Kion (Level 10 Adventure) and Xarinnis in Kion (Level 10 Craft) to continue your training.

You can find the monk and spiritist trainers in Kion.

You can find the druid trainer in Sslanis

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