Mage

Mage

As eternal students of the forces arcane, Mages embrace many different studies of magic. Most students of magic spend time as a Mage before branching off into specific fields of study. Mages are not only skilled at channeling magical energy into combative pursuits, they also are able to bend the forces of magic for personal augmentation.
Requirements to Join
No Requirements
Starting Level
1
Skill
Gained/Lvl
Flame
10
Ice
9
Magic Evasion
10
Evasion
8
One Hand Pierce
6
Two Hand Crush
6
Armor Use
10
Mind
8
Summoning
8
Energy
10
Stat
Gained/Lvl
Health
16
Strength
4
Power
10
Focus
7
Dexterity
5
Trainer Coordinates Nearest Town
Androgos 23899, 28067 Kirasanct
Arghal 25191, 26052 Aughundell
Cuadan 25292, 23234 Feladan
Generia 23161, 25552 New Rachival
Jasinda 23700, 25242 Tazoon
Larson 22749, 22737 Dalimond
Nell Multu 23731, 30522 Mahagra
Rennis 20454, 24539 Kion
Shabada 19813, 21613 Sslanis
Ulaven the Mage 46035, 14681 New Trismus
Find all Spells for the Mage School

Find all Equipment for the Mage School
Ability (* = Masterable)
Level Earned
Neutral Stance*
1
Safety I
1
Enhanced Flame Bolt I*
2
Burn Armor I*
3
Engulf I*
4
Combat Stance: Blue*
5
Mage’s Maddening Trick I
6
Melee Ward I*
7
Counterspell Other I*
8
Coordinated Flame Bolt I*
9
Perfect Spell*
9
Burnout I
10
Combat Stance: Green*
10
Power Boost I*
10
Enhanced Flame Bolt II*
12
Group Flame Defense I*
14
Combat Stance: Red*
15
Flame Adept*
16
Coordinated Flame Bolt II*
18
Group Ice Defense I*
18
Multicast I*
18
Safety II
20
Enhanced Flame Bolt III*
22
Engulf II*
24
Gift Slots: Two*
25
Mage’s Maddening Trick II
26
Melee Ward II*
27
Coordinated Flame Bolt III*
28
Counterspell Other II*
28
Magic Umbrella
30
Enhanced Flame Bolt IV*
32
Burn Armor II*
34
Group Flame Defense II*
34
Fusion Burn*
36
Coordinated Flame Bolt IV*
38
Group Ice Defense II*
38
Safety III
40
Enhanced Flame Bolt V*
42
Engulf III*
44
Mage’s Maddening Trick III
46
Melee Ward III*
47
Coordinated Flame Bolt V*
48
Counterspell Other III*
48
Burnout II
50
Gift Slots: Three*
50
Enhanced Flame Bolt VI*
52
Burn Armor III*
54
Group Flame Defense III*
54
Flame Expert*
56
Coordinated Flame Bolt VI*
58
Group Ice Defense III*
58
Multicast II*
58
Safety IV
60
Enhanced Flame Bolt VII*
62
Engulf IV*
64
Mage’s Maddening Trick IV
66
Melee Ward IV*
67
Coordinated Flame Bolt VII*
68
Counterspell Other IV*
68
Spell Barrier*
70
Enhanced Flame Bolt VIII*
72
Burn Armor IV*
74
Group Flame Defense IV*
74
Gift Slots: Four*
75
Power Boost II*
76
Coordinated Flame Bolt VIII*
78
Group Ice Defense IV*
78
Safety V
80
Enhanced Flame Bolt IX*
82
Engulf V*
84
Mage’s Maddening Trick V
86
Coordinated Flame Bolt IX*
88
Counterspell Other V*
88
Burnout III
90
Enhanced Flame Bolt X*
92
Burn Armor V*
94
Group Flame Defense V*
94
Flame Master*
96
Melee Ward V*
97
Coordinated Flame Bolt X*
98
Group Ice Defense V*
98
Multicast III*
98
Gift Slots: Five*
100
Safety VI
100