This section is designed to introduce you to the various different windows within the game interface. You do not need to know about all of them as a new player to the game, but they are here for reference.
Whether you choose to play as a dragon or as a biped, you may start in different areas, but the interface remains the same
About the interface
All windows within the user interface can be moved about to other positions by Left Click and holding on the mouse and dragging to the new area on the screen.
All windows also have the ability to be made more transparent. The default option is for a window to be opaque.
To change a window to be more transparent Right Click on the window and choose Properties from the blue menu. You will notice that depending on which window you right click on you will get different options to pick as well as Properties.
A window can be closed by Right Clicking on it and choosing the Close option.
An accidentally closed window can always be reopened via the Blue Orb Menu (see below)
A window can be manually resized by moving the cursor to the edge of the window where it will change from a cursor to a double arrow icon. Holding down the Left Mouse button and dragging then allows you to change the size.
The menu is accessed by Left clicking on it in the bottom left hand corner of the screen.
|This menu contains all of the currently displayed windows plus some more that are accessible via this menu.
Note there are no right click options for this menu.
Most of the windows accessed by the blue orb menu can also be accessed by using keyboard shortcuts.
|This window has 8 options.
Right Click Options
|The hot key bar is very useful in Istaria. It allows a player to cast spells, use abilities, equip items, create items and create simple macros.
There are 10 hotkey bars altogether with 10 slots on each (giving 100 available hotkeys). The default setting is for there to be only one hotkey bar displayed.
At the top (or left side) of the hotkey is the number denoting which of the ten bars is currently being displayed. The 2 arrows at the top (or left side) allow you to move between hotkeys bars.
Once a hotkey is created then all a player has to do is click on the hotkey to use the corresponding action.
Right Click Options
This is the window where you can join chat channels or talk in the local area.
The chat system within Istaria is quite complicated as there are many different options you can choose.
- Chat Dialogue – Anything that is said in the current area will display in this window. Also any quest updates or group chat will display in here as a default option.
- Chat Entry Bar – This is where you can enter text to say to people in the local area.
- Expand or Contract Window – Makes the chat dialogue bigger or smaller
- New Chat Tab – Creates a new chat tab and will automatically open the chat settings window. (Please note that if you create a new tab then the 1st chat window will also gain a tab called ‘Main’)
- Delete Chat Tab – This removes the currently selected chat tab from the window.
- Browse Chat Channels – Brings up a list of chat channels that the player can join. These include game owned channels and player created channels.
- Show Chat Settings – Shows the chat settings for the current chat tab.
Right Click Options
- Clear History – Clears the chat window of any dialogue currently showing
- Browse Player Chat Channels – Brings up the chat channel browsing window where you can choose to join different channels.
- Chat Settings – Brings up the chat settings screen for the current chat tab.
Combat Feedback Window
This is another chat window that as default has been setup to only show combat related feedback, including damage dealt and damage received.
This window shows any current Gifts, Buffs and Debuffs that the player currently has on them. The brown square indicates how many gift slots are available. As the player levels they will gain up to a maximum of 5 gift slots.
There are no special right click properties for this window.
The target window shows what items the player currently has targeted. This can be another player, an NPC, a resource node, a machine or a mob.
The standard display as pictured above will show the persons name, what rating they are, how many hit points they have out of their maximum and what school they are currently in.
There are no special right click properties for this window.
The compass shows which direction the player is currently facing, combined with a the map window this can help plan routes to locations in the game.
Right Click Options
- Show Position – This adds a bar to the bottom of the compass that shows the players current position in the world
- Show Map – This opens the map window.
The camera window allows the player to change their view point in the world and rotate the camera around the player, or from a set point.
Please note that the majority of the camera controls can also be access from the keypad on a keyboard. Keypad 5 is normally the camera reset key.
Screenshots will save themselves in the /Program Files/Istaria/Screenshots/ folder.
The character screen contains all the important information about the current character that is being played and can be quite difficult to navigate.
|There are 5 main tabs that run across the top of the character screen.|
The default tab displayed is always the general tab.
This shows the statistics for the player and whether they are a member of a guild or if they own property. There is also a link to click on to bring up the training points screen
- Health – The amount of hit points the character has
- Strength – Is used for melee combat damage
- Dexterity – Is used for Chance to hit and evade in melee combat
- Power – Is used for magical combat damage
- Focus – Is used for chance to hit and evade in magical combat
- Armour – The amount of armour the character has, the greater the armour the more damage on the player is reduced.
- Speed – The speed the player travels across the map.
Each of the above statistics show a base and a current figure. A base figure is before any buffs or gifts have been applied. Current figures are after buffs and gifts have been applied.
|The schools tab shows what school the player is currently in for craft and adventure.
It also shows progression in any other schools that the player may have joined.
|The skills tab shows adventure skills and has a radio button to switch to craft skills.
As a player levels in a chosen school then their skills will increase.
Skills are used in crafting items and wearing items.
They also play a part in combat calculations. IE the better a player is in Crossbow skill means that the more damage they will do with a crossbow.
Base skill is skills without any bonuses applied from techniqued items (IE clothing) or statistic bonuses applied. Current skill is with all bonuses applied.
|The abilities tab shows all passive and active abilities the player currently has. As with skills there is a radio button to switch between adventure and craft.
Active abilities are abilities that can be used during combat or crafting. These can normally be left clicked and dragged onto a hotkey bar ready to be used.
Passive abilities are abilities that are automatically used all the time. These normally take the form of an armour boost or similar.
Also worth noting here is whether any abilities say they are masterable or not. If they are not masterable then they will not transfer over to a different adventure school when the player switches school. A masterable ability will be available in a different adventure school once the player has achieved twice the level gain needed to achieve the ability.
|The Defense tab shows the players defensive statistics
Biped Equipment Window
Dragon Equipment Window
|The biped equipment window shows the items that the player is currently wearing or holding. This includes armour, jewelry, weapons, tools, backpack, satchel, plus a lot more.|
The dragon equipment window shows the items that the player is currently wearing. This includes claws, scales, scalepack and a lot more. The dragon equipment screen also shows current hoard for the character.
Items can be unequipped by right clicking on the item and choosing unequip. Alternatively you can left click on an item and drag it to your inventory instead.
When you have a cargo disc equipped you can access its contents by double clicking the cargo disc on this screen
The cargo disc toggle is to drop or reequip your cargo disc.
|The group window will display itself when you create a group with another player, or if another player invites you to a group.
The group system is used mainly for combat where up to 10 players can team together to go hunting or as a crafting party.
While grouped adventure XP is divided up between the members providing they are all in range of the kill.
Players also gain a group XP bonus when they team up so this can help them level faster.
Right Click Options
- Promote – Promote the current selected person to a group leader
- Kick – Kick selected player from the group
- Simple Mode – Hides buttons and makes window smaller.
The inventory window is where you can see all the items the character is currently carrying (not equipped).
Right Clicking on the various items in the inventory will give different menu’s depending on the type of item.
For example a sword will give the options to equip, delete, deconstruct. A potion will give use or delete. A formula will give scribe or delete.
There are 2 types of items, stackable and non-stackable. Stackable items tend to be resources and sub components. Non Stackable tend to be completed items such as weapons and armor’s.
- Open Equipment Window – As says opens the equipment window
- Up One Level – If you are using pouches within your inventory to segregate items then this will move you one level higher
- Auto Arrange – Neatly arranges all icons in inventory
- List View – Switches to a text view of the inventory
- Use Item – Uses the item if it can be used (IE potions)
- Equip Item – Equips an item if possible (IE Armour)
- Deconstruct Item – Deconstructs an item into base components (depends whether the player has sufficient salvaging skill to achieve this)
- Split Item Stack – Split a stack into 2 stacks
- Delete Item – Completely remove an item from the game. (There is no dropping of items in this game, once they are deleted they are gone).
The knowledge window shows scribed spells, formulas and techniques
The spells tab shows all spells that are currently scribed by a player. These spells can be left clicked and dragged over to a spare hot key to be used. In order for a player to cast a particular spell they must meet that spells base casting requirement.
On the left hand side of the screen is a number of filters that can be used to filter down spells to find a particular spell.
Spells can also be linked into chat by left click and dragging the spell to the chat bar.
The formulas tab shows all formulas that are currently scribed by the player. A formula can only be scribed if the player has sufficient current skill to meet the formula requirements.
The left hand side shows a number of filters that can be applied to filter down the number of formulas.
There is also a tick box in the bottom right hand corner that will switch from product view (as above) to formula view. The difference in formula view is that once you select a formula you then need to select the product which adds an extra step. In product view (ticked) you don’t need this extra step.
The techniques tab shows all techniques that have been scribed by a player. Techniques are added to items at the time of item creation. There is no level requirement for scribing a technique.
Along the left hand side is a number of filters that can be used to filter down the about of techniques shown
|The map shows the terrain of Istaria and where you current location in the world is. You can zoom the map in and out and also apply filters which are on the left hand side.
The basic map that comes with the game is pretty empty and just shows the land but no mobs or resource locations. It is best to download a map pack so that you can populate the map and see where everything is.
Right Click Option
Yellow dots on the map signify other players in range. Blue dots signify NPCs.
Green dots signify group members.
|The notepad allows you to enter text and store the text for a later time. For example locations of resources or a list of things you need to collect.
Please note that you need to press the enter key after every line of text or it will not save properly into the notepad.
|The player list window allows you to see if your friends or guild mates are online.
It also allows access to the ignore and visibility lists.
In order to add a player to the player list you need to 1st create a group for them to sit in.
The visibility screen allows you to set up how you would like other people to see you. From the top 4 options only 1 can be chosen at one time.
If you have had some problems with a particular player then you can add them to the ignore list and you will no longer be able to see any of their dialogue.
The ‘looking for group’ tick box adds a flag on the player search screen so people can see you are looking for a group to hunt with.The ‘away from keyboard’ tick box sets it so that if any players send you a private message (tell) then they will get an automatic afk message.
The majority of players would use the ‘Visible to All’ option.
Please note that using any of the hidden options does not make you fully invisible to other players. It only prevents them from searching you via player list. You are still visible in the game environment and in chat channels.
Player search is a powerful tool that lets you search Istaria for other players.
The search has a lot of filters which can be used to narrow down results.
Normally a search for dragons and then a search for all biped races will reveal all visible players on a shard.
It will not show players who have a hidden status
|The example to the left here shows search results on the Blight (Testing) shard.
If you select a player you get the option to send them a message in the bottom left hand corner of the screen.
The plot survey screen will only work if the player is currently in a community. It shows details of the plots available or owned by players.
- Owner – Name of player that owns the plot/lair. If it show the community name then that plot/lair is for sale as no one owns it
- Status – Shows whether a plot is for sale or not
- Price – Cost to purchase the plot
- Size – Size category of the plot. ‘G’ denotes a guild master plot.
- Dimensions – The sizing of the plot/lair. If there are 3 values showing then this is a dragon lair.
- Auction – Used during the auction process (rarely used)
Manage bids and Plot Bids will only work during an auction.
|In order to purchase a plot or lair then player has to be next to the plot they want and double click on the plot keystone.
If it is a lair then the player needs to double click the lair entrance.
Once a plot keystone or lair entrance is double clicked then the plot info screen is displayed.
The Plot info screen shows details about which structures are on a plot/lair. If the plot is not currently owned then these details will appear black (as shown above).
A player can purchase a plot at this point by clicking the buy button in the bottom left of the screen. Providing they have sufficient coinage and subscriptions the ownership of the plot should update. Once a plot/lair is owned then the other tabs become available.
The construction tab shows all current structures on plots that are not yet completed. For each structure it breaks down how many resources are required to complete.
Quests window shows you what quests you currently have and gives a short description of what is required for the next step.
If a quest is marked as disabled, then it usually means that a player is in the wrong school for the quest. Switching back to the correct school will reenable the quest.
There is also a tab at the top to show all quests that have been completed.
As you can see from the example above, a player can have multiple quests running at the same time.
The training window shows you how many training points you have available and what skills they have been spent on.
As you level up your character you will see that you gain more training points to spend. Training points (tps) can be spent by clicking on the arrows to the right side of the skills bar.
Over time buy back points generate and these can be used to remove training points from a skill to respend on something else. The left hand set of arrows will allow training points to be removed from a skill.
Training points have a minimum cost per skill. For example you have to spend 4 points on dexterity in one go in order to increase that skill. As you spend 4 points on dexterity then your current figure will increase by 4 and the base skill by 1. Equally when you buyback 4 points will be deducted for re-spending and current skill will decrease by 4, and the base figure by 1.
A players vault can be described as an extension to an inventory. It allows you to store items that can be retrieved when you visit a vault keeper. There is a limit to how many items can be stored in a vault. To add or remove items from your vault you have to be next to a vault keeper.
Please note that if you are unable to remove or add items to your vault, you may be out of range of a vault keeper
Also you can equip items directly from the vault instead of inventory by double left clicking on an item in the vault (if it is equipable).
The options screen allows you to customize the game environment. There are 5 tabs along the top which allow different parts to be changed
- Key Bindings – Allows you to change the keyboard bindings for certain actions
- Video – Allows you to customize video options
- Audio – Allows you to customize audio options
- Camera – Allows you to customize camera options
- Options – Miscellaneous ingame settings that can be altered.