This section is designed to introduce the basics of Istaria Chronicles of the Gifted.
Gifted is the term associated to all players within the game. They are able to avoid permanent death and instead can resurrect with only temporary penalties.
All the player controlled races have previously shed any conflicts they may have previously had between each other in order to work together to fight the forces of the undead and the withered aegis.
Istaria Historical Time line
The Withered Aegis are the natural enemies of the living races within Istaria. They are made up of undead monsters and various animated and constructed beings.
The Withered Aegis mainly inhabit the blighted areas of the map, however they can be find wandering about in various locations.
Additionally, Withered Aegis attacks can occur when a special monster generator called a blight anchor spawns. These normally take place around the eastern towns.
There are basic adventure and craft schools that are designed to introduce players to Istaria and give skills across all adventure and craft fields, but at a lower rate than a Prestige school.
Basic Adventure Schools
- Warrior – Melee
- Cleric – Melee and Support
- Mage – Arcane (Elemental Spells)
- Scout – Ranged
- Monk – Unarmed
- Spiritist – Arcane (Spirit and Blight Spells)
- Druid – Arcane and Support (Nature Spells)
Basic Craft Schools
- Blacksmith (Metal, Stone, Wood)
- Scholar (Stone, Essence, Spells)
- Outfitter (Cloth, Hide)
- Jeweler (Gems, Metal)
- Gatherer (All Organic Resources)
- Miner (Metal, Stone, Gems)
A Dragon is restricted to one basic adventure school (Dragon Adventure) and one basic craft school (Dragon Crafter).
A player can specialize into any Prestige school as long as they meet the requirements for this school.
A Prestige school normally requires a certain amount of a skill and/or a level requirement in order for a player to join.
The advantages of Prestige schools are that you gain better abilities and skill rises per level than you would normally with a basic school.
There are 21 prestige adventure schools and 13 prestige craft schools.
A dragon does not have any prestige adventure schools, however they do have a prestige craft school (Dragon Lairshaper).
List of adventure and craft schools
There is no limit on how many prestige or basic schools you wish to join or level. The key to playing Istaria as a biped is to make the best use of your multiclassing choices.
Dragons evolve during their life cycle. They start as a hatchling (hatchie), grow into an Adult and eventually ascend to an Ancient. Adult and Ancient dragons gain extra skills and abilities and are also able to fly.
The process of achieving adult and ancient involves completing a right of passage quest at each stage and choosing a faction. These quests are some of the longest and most involved quests within Istaria.
There are 2 factions for Dragons.
The Lunus are the faction that lean towards melee and using brute strength.
The Helian are the faction that lean towards the arcane and for being scholars rather than hunters.
There is little difference between the factions in terms of character build. The factions refer more to
a personal preference of how you wish your character to be portrayed.
Dragons are geared to high melee damage output. Therefore a player who chooses to go down the route of a pure spell caster may find it harder than a melee or combo build.
The economy in Istaria is designed as money and/or barter based.
However, many of the veteran players will often make items or equipment for free, or just the cost of the resources required.
It is still possible to sell crafted items and looted items. The two main ways of trading are by using a consigner, or selling directly via a chat channel.
Specially customized (techniqued) equipment will always sell better than plain equipment. Consumables and resources are always in demand as well.
The game community is one of the main strengths of Istaria.
There is little or no power play or competition as the environment is geared towards working together.
Veteran players will often help new players with advice and make some equipment for them. Also many players will help others regardless of which guild they belong to.
One exception that is frowned upon by the community is power leveling. An expectation is that everyone should play the game themselves and work towards building their characters and exploring the world.
Istaria does contain many quests (over 1000) however you do not have to complete the quests if you do not want to.
The game is structured so that you can do whatever you want to, when you want to. One day you could be hunting, then you might want to craft a while and then maybe complete a quest.
The exception to this rule is with Dragons where to advance your character you do have to complete specific quests.
The tutorial areas will have quests that you need to complete in order to learn the basics of game play. Once you have left the tutorial areas and arrived in the Training Island of New Trismus you can effectively take any path.