Tinkerer


Tinkerer
Prestige School

Tinkerers are a specialized craft school associated with the Blacksmith, though all the Outfitter and the Scholar also give the some of the skills needed to join this distinct school. Tinkerers create gadgetry and items that channel the new fusion of machine and magic, referred to as Technology. They create fantastic items with a wide range of applications, though usually in an experimental nature.
Requirements to Join
Metalworking 100
Starting Level
1
Skill
Gained/Lvl
Clothworking
8
Leatherworking
8
Metalworking
10
Salvaging
10
Transmutation
8
Woodworking
8
Tinkering
10
Sculpting
10
Armor Use
7
Earthencraft
10
Ingenuity
10
Stat
Gained/Lvl
Health
5
Strength
2
Power
4
Focus
8
Dexterity
6
Trainer Name City Coords
Beginner Gangaf Tagley Dalimond 22736, 22804
Journeyman Versanto New Rachival 23159, 25603
Expert Nocas Fizzlebot Aughundell 25105, 25870
Master Nocas Fizzlebot Aughundell 25105, 25870
Find all Equipment for the Tinkerer School
Ability (* = Masterable)
Level Earned
Earthencraft I*
1
Earthencraft II*
20
Gift Slots: Two*
25
Earthencraft III*
40
Gift Slots: Three*
50
Earthencraft IV*
60
Gift Slots: Four*
75
Earthencraft V*
80
Earthencraft VI*
100
Gift Slots: Five*
100

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