Craft

Crafting in Istaria is big. When I say big I mean massive. I don’t think I have ever come across a MMO that has a crafting system that is as extensive and rich as found in Istaria (although you could say I’m biasist as I am a dedicated [addicted?] player of the game).

How crafting works within Istaria

Crafting in Istaria can be defined as a 3 stage process.

  1. Gathering a raw resource
  2. Processing a raw resource into a basic item (or sub component)
  3. Refining a basic resource (or sub components) into a finished product

There is also a 4th stage with some complicated products where multiple sub components are combined to make a final product

It is also possible with some final products to deconstruct them back to the basic item stage and gain experience for the deconstruction.

Simple example – Making a bronze chainmail helm

  1. Gather copper and tin ore using a mining pick
  2. Smelt the copper and tin ore into bronze bars using smelting tongs and a smelter machine
  3. Refine the bronze bars into a bronze chainmail helm using smithing hammer and an anvil machine
  4. Either use the bronze chainmail helm or sell to other players.

Complicated example – Making a Cargo Disc

  1. Gather copper and tin ore using a mining pick
  2. Smelt the copper and tin ore into bronze bars using a smelting tong and a smelter machine
  3. Refine the bronze bars into bronze gears, bronze hinges, bronze struts and bronze springs using a Tinkering Spanner and Tinkerer machine
  4. Gather sandstone slabs using a mining pick
  5. Stone work the sandstone slabs into Sandstone bricks using a stonecutter and a stone cutter machine
  6. Combine the bronze gears, hinges, struts, springs and the sandstone bricks (using a tinkering spanner and Tinkerer machine) to make a Sandstone cargo disc.

Every item created by a player can be sold to other players to sold by proxy using a consigner (broker). You can even sell raw resources if you choose to.

The Craft schools

There are 19 craft schools (Dragons are slightly different and only have 2 available craft schools, however there is a third being developed)

There is no restriction on joining a craft school. Out of the 19 professions available it is possible to join all of them if you choose to (or you are a craft junkie). Some advanced craft schools (known as prestige) require a minimum skill level as requirements to join the school.

The basic craft schools

Profession Name Requirements
Blacksmith None
Outfitter None
Scholar None
Jeweler None
Miner None
Gatherer None
Dragon Crafter Dragon Only

The advanced craft schools

Profession Name Starting Level Requirements
Alchemist 1 Essence Shaping 100 and Essence Harvesting 100
Armorer 10 Armorcraft 80
Fletcher 10 Fletching 80
Confectioner 1 Foraging 80
Spellcrafter 10 Spellcraft 80
Tailor 10 Tailoring 80
Tinkerer 1 Metalworking 100
Weaponsmith 10 Weaponcraft 80

The construction schools

Profession Name Starting Level Requirements
Carpenter 1 Lumbering 150
Enchanter 1 Essence Shaping 150
Fitter 1 Smelting 150
Mason 1 Stoneworking 150
Weaver 1 Spinning 150 or Tanning 150
Dragon Lairshaper 1 Gemworking 170

 

Formulas

Formulas as the recipes used to make all the different products and refined resources throughtout the game.

Imagine them as templates that have an input (resource) and an output product (basic item or final product).

Formulas come in 4 types (beginner, journeyman, expert and master). Some formulas can be bought directly from the school’s trainer (NPC) or or loot drops only (if you are a pure crafter then you can barter or trade with other players for formulas that are loot drops only).

A Beginner formula is for craft levels 1 to 39 (Known as tiers 1 and 2). During the game tutorials, you are given many of the starting formulas for free by the training NPC’s.

A Journeyman formula is for craft levels 40 to 79 (Known as tiers 3 and 4)

An Expert formula is for craft levels 80 to 99 (Known as tier 5)

A Master formula is for craft level 100 (Known as Tier 6). Products made using a master formulas are often difficult to make due to the high skill levels needed.

Techniques

Techniques are where crafted items come into their own. This is the process of adding a technique to a crafted item to customize the product with additional skills or statistics.

A technique is normally added during the creation process of a final product.

For example you could craft a bronze large shield and add block as a technique. This creates the shield and adds an additional block bonus to the item (which makes it more attractive to use or sell). There are some techniques that can be added to products after item creation (such as dyes) and these are known as technique kits.

Plots

In Istaria a player can purchase a piece of land to customize for their own use (you can also choose to make a plot or specific buildings open to your guild, or public to the community).

You have the ability to add addition storage buildings (houses, guildhouse, silos), also to add specfic craft shops that add a bonus to the craft their are designed for.

There are also over 100 different plot customisation options (such as wall, fountains, floor tiles, trees (no shubberies though), banners – more than can be mentioned here). Effectively no one plot looks the same and another.

Important to note here is that the game world is dynamic and not instanced. Therefore any changes a player makes to their plot (or lair) can instantly be seen by other players.

From time to time the developers will also add world structures (known ascommunity structures) that are public and the game population can band together to build them. Sometimes this may be to unlock additional content, or it may be a new community machine shop near to a resource field.

With a trial account or a free to play (F2P) subscription you cannot own any land.

Lairs

Lairs are the Dragon equivalent of a plot. Where as for biped characters their plot of land is above ground, a Dragons lair is below ground.

The same customizing as with a biped plot applies. A Dragon can add lots of different rooms and styles to their lair and each lair is pretty much unique (many are like mazes, once you go in its hard to find your way back out).

You have the ability to add addition storage rooms within a lair (such as a lair room, a hall, silos). You can also add specfiic machine rooms which add a bonus to the relevant craft.

Plot and lair buildings are also tiered to match a players craft level. If you are a low level crafter then you can choose to build the lower plot or lair buildings, and as you gain experience and levels in craft, you can deconstruct and rebuild your buildings to match the increasing skill levels.

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